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Visual Interaction Networks: Learning a Physics Simulator from Video

Neural Information Processing Systems

From just a glance, humans can make rich predictions about the future of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains or require information about the underlying state. We introduce the Visual Interaction Network, a general-purpose model for learning the dynamics of a physical system from raw visual observations. Our model consists of a perceptual front-end based on convolutional neural networks and a dynamics predictor based on interaction networks. Through joint training, the perceptual front-end learns to parse a dynamic visual scene into a set of factored latent object representations. The dynamics predictor learns to roll these states forward in time by computing their interactions, producing a predicted physical trajectory of arbitrary length. We found that from just six input video frames the Visual Interaction Network can generate accurate future trajectories of hundreds of time steps on a wide range of physical systems. Our model can also be applied to scenes with invisible objects, inferring their future states from their effects on the visible objects, and can implicitly infer the unknown mass of objects. This work opens new opportunities for model-based decision-making and planning from raw sensory observations in complex physical environments.


Visual Interaction Networks: Learning a Physics Simulator from Video

Neural Information Processing Systems

From just a glance, humans can make rich predictions about the future of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains or require information about the underlying state. We introduce the Visual Interaction Network, a general-purpose model for learning the dynamics of a physical system from raw visual observations. Our model consists of a perceptual front-end based on convolutional neural networks and a dynamics predictor based on interaction networks. Through joint training, the perceptual front-end learns to parse a dynamic visual scene into a set of factored latent object representations. The dynamics predictor learns to roll these states forward in time by computing their interactions, producing a predicted physical trajectory of arbitrary length. We found that from just six input video frames the Visual Interaction Network can generate accurate future trajectories of hundreds of time steps on a wide range of physical systems. Our model can also be applied to scenes with invisible objects, inferring their future states from their effects on the visible objects, and can implicitly infer the unknown mass of objects. This work opens new opportunities for model-based decision-making and planning from raw sensory observations in complex physical environments.



Reviews: Visual Interaction Networks: Learning a Physics Simulator from Video

Neural Information Processing Systems

This paper presents a general-purpose model based on convolutional networks and recurrent neural networks with an interaction network to predict future states from raw visual observations. The use case is compelling and the models demonstrate excellent performance in predicting future states and also demonstrating good performance with noisy backgrounds and springs with invisibility and springs and billiards with variable mass. MAJOR - in the section training procedure 3.3, please clarify the sequence of 8 unseen future states. I read from 3.1 that the training sequence is 14 frames. Are these next 8 unseen future state frames the next 8 frames after the training sequence of 14 frames or are these randomly selected frames from future time? - apologies but the actual setup of the tests is unclear to me from the descriptions.



Visual Interaction Networks: Learning a Physics Simulator from Video

Watters, Nicholas, Zoran, Daniel, Weber, Theophane, Battaglia, Peter, Pascanu, Razvan, Tacchetti, Andrea

Neural Information Processing Systems

From just a glance, humans can make rich predictions about the future of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains or require information about the underlying state. We introduce the Visual Interaction Network, a general-purpose model for learning the dynamics of a physical system from raw visual observations. Our model consists of a perceptual front-end based on convolutional neural networks and a dynamics predictor based on interaction networks. Through joint training, the perceptual front-end learns to parse a dynamic visual scene into a set of factored latent object representations.


Visual Interaction Networks: Learning a Physics Simulator from Video

Watters, Nicholas, Zoran, Daniel, Weber, Theophane, Battaglia, Peter, Pascanu, Razvan, Tacchetti, Andrea

Neural Information Processing Systems

From just a glance, humans can make rich predictions about the future of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains or require information about the underlying state. We introduce the Visual Interaction Network, a general-purpose model for learning the dynamics of a physical system from raw visual observations. Our model consists of a perceptual front-end based on convolutional neural networks and a dynamics predictor based on interaction networks. Through joint training, the perceptual front-end learns to parse a dynamic visual scene into a set of factored latent object representations. The dynamics predictor learns to roll these states forward in time by computing their interactions, producing a predicted physical trajectory of arbitrary length. We found that from just six input video frames the Visual Interaction Network can generate accurate future trajectories of hundreds of time steps on a wide range of physical systems. Our model can also be applied to scenes with invisible objects, inferring their future states from their effects on the visible objects, and can implicitly infer the unknown mass of objects. This work opens new opportunities for model-based decision-making and planning from raw sensory observations in complex physical environments.


New Breakthroughs from DeepMind – Relational Networks and Visual Interaction Networks

@machinelearnbot

Given enough GPUs, distributed machine learning systems (such as the one Facebook has published earlier this week) excel in recognizing and labeling images. These systems can quickly and accurately determine whether a dog is in the image, but struggle to answer relational questions. For example, a computer vision software cannot determine whether the dog in the picture is bigger than the ball it is playing with or the couch it is sitting on. While humans can reason about physical relationships between objects, computers have yet to make that connection until now. DeepMind, the creators of AlphaGo, quietly published two groundbreaking research papers into this area, demonstrating a way to train relational reasoning using deep neural networks.